Bank Heist is a tactical robbery game where players step into the role of a thief preparing and executing high-risk heists. The gameplay revolves around choosing targets, selecting entry points, and organizing equipment before making a move. Each mission begins with a planning phase that allows the player to examine security systems, guard patrols, and escape routes. Choices made during this phase affect how the heist unfolds—silent entries might avoid conflict, while aggressive plans lead to direct engagement with armed resistance. Timing and positioning are critical, and even minor mistakes can force a complete change in strategy.
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Bank Heist is a tactical robbery game where players step into the role of a thief preparing and executing high-risk heists. The gameplay revolves around choosing targets, selecting entry points, and organizing equipment before making a move. Each mission begins with a planning phase that allows the player to examine security systems, guard patrols, and escape routes. Choices made during this phase affect how the heist unfolds—silent entries might avoid conflict, while aggressive plans lead to direct engagement with armed resistance. Timing and positioning are critical, and even minor mistakes can force a complete change in strategy.
Players have access to a range of tools including lockpicks, hacking devices, smoke bombs, and firearms. Movement is handled through a standard control setup—WASD for navigation, crouch and jump for vertical movement, and the ability to sprint or silently approach guards. Interacting with objects, cracking safes, or disabling cameras is done through key-based prompts. Weapons include pistols, shotguns, and rifles, with the option to aim manually or fire quickly. Ammunition is limited, so players are encouraged to rely on stealth and planning rather than direct confrontation.
Security guards follow paths but can be distracted, disabled, or avoided. As missions progress, the level of resistance increases. Alarms trigger reinforcements, and some missions include armored enemies or time-based reinforcements. Escaping with the loot is not automatic; players must reach a vehicle or exit point while carrying bags, which may reduce movement speed. If the player is caught or killed, the mission ends in failure, and all progress is lost. Success requires managing time, noise, and weight during the final escape phase.
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